Table of Contents

Class Breakpoint

Namespace
Adw
Assembly
Adw-1.dll
public sealed class Breakpoint : Object, IObject, INotifyPropertyChanged, IDisposable, Buildable, IHandle, GTypeProvider
Inheritance
Breakpoint
Implements
Inherited Members

Constructors

Breakpoint(bool, params ConstructArgument[])

protected Breakpoint(bool owned, params ConstructArgument[] constructArguments)

Parameters

owned bool
constructArguments ConstructArgument[]

Breakpoint(IntPtr, bool)

protected Breakpoint(IntPtr ptr, bool ownedRef)

Parameters

ptr IntPtr
ownedRef bool

Fields

ApplySignal

Signal Descriptor for OnApply.

public static readonly Signal<Breakpoint> ApplySignal

Field Value

Signal<Breakpoint>

ConditionPropertyDefinition

public static readonly Property<BreakpointCondition, Breakpoint> ConditionPropertyDefinition

Field Value

Property<BreakpointCondition, Breakpoint>

UnapplySignal

Signal Descriptor for OnUnapply.

public static readonly Signal<Breakpoint> UnapplySignal

Field Value

Signal<Breakpoint>

Properties

Condition

public BreakpointCondition Condition { get; set; }

Property Value

BreakpointCondition

Methods

AddSetter(Object, string, Value)

[Version("1.4")]
public void AddSetter(Object @object, string property, Value value)

Parameters

object Object
property string
value Value

AddSettersValist(Object, string, IntPtr)

[Version("1.4")]
public void AddSettersValist(Object firstObject, string firstProperty, IntPtr args)

Parameters

firstObject Object
firstProperty string
args IntPtr

GetBuildableId()

public string? GetBuildableId()

Returns

string

GetCondition()

[Version("1.4")]
public BreakpointCondition? GetCondition()

Returns

BreakpointCondition

GetGType()

public static Type GetGType()

Returns

Type

New(BreakpointCondition)

[Version("1.4")]
public static Breakpoint New(BreakpointCondition condition)

Parameters

condition BreakpointCondition

Returns

Breakpoint

SetCondition(BreakpointCondition?)

[Version("1.4")]
public void SetCondition(BreakpointCondition? condition)

Parameters

condition BreakpointCondition

Events

OnApply

public event SignalHandler<Breakpoint> OnApply

Event Type

SignalHandler<Breakpoint>

OnUnapply

public event SignalHandler<Breakpoint> OnUnapply

Event Type

SignalHandler<Breakpoint>