Class Spinner
- Namespace
 - Adw
 
- Assembly
 - Adw-1.dll
 
public sealed class Spinner : Widget, Accessible, Buildable, ConstraintTarget, IDisposable, GTypeProvider, InstanceFactory
  - Inheritance
 - 
      
      
      
      
      Spinner
 
- Implements
 
- Inherited Members
 
Constructors
Spinner(SpinnerHandle)
public Spinner(SpinnerHandle handle)
  Parameters
handleSpinnerHandle
Spinner(params ConstructArgument[])
public Spinner(params ConstructArgument[] constructArguments)
  Parameters
constructArgumentsConstructArgument[]
Properties
AccessibleRole
public AccessibleRole AccessibleRole { get; set; }
  Property Value
Methods
Announce(string, AccessibleAnnouncementPriority)
[Version("4.14")]
public void Announce(string message, AccessibleAnnouncementPriority priority)
  Parameters
messagestringpriorityAccessibleAnnouncementPriority
GetAccessibleParent()
[Version("4.10")]
public Accessible? GetAccessibleParent()
  Returns
GetAccessibleRole()
public AccessibleRole GetAccessibleRole()
  Returns
GetAtContext()
[Version("4.10")]
public ATContext GetAtContext()
  Returns
GetBounds(out int, out int, out int, out int)
[Version("4.10")]
public bool GetBounds(out int x, out int y, out int width, out int height)
  Parameters
Returns
GetBuildableId()
public string? GetBuildableId()
  Returns
GetFirstAccessibleChild()
[Version("4.10")]
public Accessible? GetFirstAccessibleChild()
  Returns
GetGType()
public static Type GetGType()
  Returns
GetNextAccessibleSibling()
[Version("4.10")]
public Accessible? GetNextAccessibleSibling()
  Returns
GetPlatformState(AccessiblePlatformState)
[Version("4.10")]
public bool GetPlatformState(AccessiblePlatformState state)
  Parameters
stateAccessiblePlatformState
Returns
New()
[Version("1.6")]
public static Spinner New()
  Returns
ResetProperty(AccessibleProperty)
public void ResetProperty(AccessibleProperty property)
  Parameters
propertyAccessibleProperty
ResetRelation(AccessibleRelation)
public void ResetRelation(AccessibleRelation relation)
  Parameters
relationAccessibleRelation
ResetState(AccessibleState)
public void ResetState(AccessibleState state)
  Parameters
stateAccessibleState
SetAccessibleParent(Accessible?, Accessible?)
[Version("4.10")]
public void SetAccessibleParent(Accessible? parent, Accessible? nextSibling)
  Parameters
parentAccessiblenextSiblingAccessible
UpdateNextAccessibleSibling(Accessible?)
[Version("4.10")]
public void UpdateNextAccessibleSibling(Accessible? newSibling)
  Parameters
newSiblingAccessible