Table of Contents

Class D3D12TextureClassUnownedHandle

Namespace
GdkWin32.Internal
Assembly
GdkWin32-4.0.dll
public class D3D12TextureClassUnownedHandle : D3D12TextureClassHandle, IDisposable
Inheritance
D3D12TextureClassUnownedHandle
Implements
Inherited Members

Constructors

D3D12TextureClassUnownedHandle(nint)

Creates a new instance of D3D12TextureClassUnownedHandle. Assumes that the given pointer is unowned by the runtime.

public D3D12TextureClassUnownedHandle(nint ptr)

Parameters

ptr nint

Properties

NullHandle

public static D3D12TextureClassUnownedHandle NullHandle { get; }

Property Value

D3D12TextureClassUnownedHandle

Methods

ReleaseHandle()

When overridden in a derived class, executes the code required to free the handle.

protected override bool ReleaseHandle()

Returns

bool

true if the handle is released successfully; otherwise, in the event of a catastrophic failure, false. In this case, it generates a releaseHandleFailed Managed Debugging Assistant.