Table of Contents

Class SocketConnectionClassOwnedHandle

Namespace
Gio.Internal
Assembly
Gio-2.0.dll
public class SocketConnectionClassOwnedHandle : SocketConnectionClassHandle, IDisposable
Inheritance
SocketConnectionClassOwnedHandle
Implements
Inherited Members

Constructors

SocketConnectionClassOwnedHandle(IntPtr)

Creates a new instance of SocketConnectionClassOwnedHandle. Assumes that the given pointer is owned by the runtime.

public SocketConnectionClassOwnedHandle(IntPtr ptr)

Parameters

ptr IntPtr

Methods

CopyTo(IntPtr)

public void CopyTo(IntPtr ptr)

Parameters

ptr IntPtr

Create()

Creates a new owned Handle

public static SocketConnectionClassOwnedHandle Create()

Returns

SocketConnectionClassOwnedHandle

ReleaseHandle()

When overridden in a derived class, executes the code required to free the handle.

protected override bool ReleaseHandle()

Returns

bool

true if the handle is released successfully; otherwise, in the event of a catastrophic failure, false. In this case, it generates a releaseHandleFailed Managed Debugging Assistant.

UnownedCopy()

public SocketConnectionClassUnownedHandle UnownedCopy()

Returns

SocketConnectionClassUnownedHandle