Table of Contents

Class SocketConnectionPrivateOwnedHandle

Namespace
Gio.Internal
Assembly
Gio-2.0.dll
public class SocketConnectionPrivateOwnedHandle : SocketConnectionPrivateHandle, IDisposable
Inheritance
SocketConnectionPrivateOwnedHandle
Implements
Inherited Members

Constructors

SocketConnectionPrivateOwnedHandle(IntPtr)

Creates a new instance of SocketConnectionPrivateOwnedHandle. Assumes that the given pointer is owned by the runtime.

public SocketConnectionPrivateOwnedHandle(IntPtr ptr)

Parameters

ptr IntPtr

Methods

FromUnowned(IntPtr)

Create a SocketConnectionPrivateOwnedHandle from a pointer that is assumed unowned.

public static SocketConnectionPrivateOwnedHandle FromUnowned(IntPtr ptr)

Parameters

ptr IntPtr

A pointer to a SocketConnectionPrivate which is not owned by the runtime.

Returns

SocketConnectionPrivateOwnedHandle

A SocketConnectionPrivateOwnedHandle

ReleaseHandle()

When overridden in a derived class, executes the code required to free the handle.

protected override bool ReleaseHandle()

Returns

bool

true if the handle is released successfully; otherwise, in the event of a catastrophic failure, false. In this case, it generates a releaseHandleFailed Managed Debugging Assistant.