Class ShaderArgsBuilderOwnedHandle
public class ShaderArgsBuilderOwnedHandle : ShaderArgsBuilderHandle, IDisposable, IEquatable<ShaderArgsBuilderHandle>
- Inheritance
-
ShaderArgsBuilderOwnedHandle
- Implements
- Inherited Members
Constructors
ShaderArgsBuilderOwnedHandle(IntPtr)
Creates a new instance of ShaderArgsBuilderOwnedHandle. Assumes that the given pointer is owned by the runtime.
public ShaderArgsBuilderOwnedHandle(IntPtr ptr)
Parameters
ptr
IntPtr
Methods
FromUnowned(IntPtr)
Create a ShaderArgsBuilderOwnedHandle from a pointer that is assumed unowned. To do so a boxed copy is created of the given pointer to be used as the handle.
public static ShaderArgsBuilderOwnedHandle FromUnowned(IntPtr ptr)
Parameters
ptr
IntPtrA pointer to a ShaderArgsBuilder which is not owned by the runtime.
Returns
- ShaderArgsBuilderOwnedHandle
A ShaderArgsBuilderOwnedHandle
ReleaseHandle()
When overridden in a derived class, executes the code required to free the handle.
protected override bool ReleaseHandle()