Class CellView
- Namespace
- Gtk
- Assembly
- Gtk-4.0.dll
public class CellView : Widget, IObject, INotifyPropertyChanged, IDisposable, Accessible, Buildable, CellLayout, ConstraintTarget, Orientable, IHandle, GTypeProvider
- Inheritance
-
CellView
- Implements
-
- Inherited Members
-
Constructors
CellView()
CellView(params ConstructArgument[])
protected CellView(params ConstructArgument[] constructArguments)
Parameters
constructArguments
ConstructArgument[]
CellView(IntPtr, bool)
protected CellView(IntPtr ptr, bool ownedRef)
Parameters
ptr
IntPtr
ownedRef
bool
Fields
CellAreaContextPropertyDefinition
public static readonly Property<CellAreaContext?, CellView> CellAreaContextPropertyDefinition
Field Value
- Property<CellAreaContext, CellView>
CellAreaPropertyDefinition
public static readonly Property<CellArea?, CellView> CellAreaPropertyDefinition
Field Value
- Property<CellArea, CellView>
DrawSensitivePropertyDefinition
public static readonly Property<bool, CellView> DrawSensitivePropertyDefinition
Field Value
- Property<bool, CellView>
FitModelPropertyDefinition
public static readonly Property<bool, CellView> FitModelPropertyDefinition
Field Value
- Property<bool, CellView>
ModelPropertyDefinition
public static readonly Property<TreeModel, CellView> ModelPropertyDefinition
Field Value
- Property<TreeModel, CellView>
Properties
AccessibleRole
public AccessibleRole AccessibleRole { get; set; }
Property Value
- AccessibleRole
CellArea
public CellArea? CellArea { get; }
Property Value
- CellArea
CellAreaContext
public CellAreaContext? CellAreaContext { get; }
Property Value
- CellAreaContext
DrawSensitive
public bool DrawSensitive { get; set; }
Property Value
- bool
FitModel
public bool FitModel { get; set; }
Property Value
- bool
Model
public TreeModel Model { get; set; }
Property Value
- TreeModel
Methods
Announce(string, AccessibleAnnouncementPriority)
[Version("4.14")]
public void Announce(string message, AccessibleAnnouncementPriority priority)
Parameters
message
string
priority
AccessibleAnnouncementPriority
GetAccessibleParent()
[Version("4.10")]
public Accessible? GetAccessibleParent()
Returns
- Accessible
GetAccessibleRole()
public AccessibleRole GetAccessibleRole()
Returns
- AccessibleRole
GetArea()
public CellArea? GetArea()
Returns
- CellArea
GetAtContext()
[Version("4.10")]
public ATContext GetAtContext()
Returns
- ATContext
GetBounds(out int, out int, out int, out int)
[Version("4.10")]
public bool GetBounds(out int x, out int y, out int width, out int height)
Parameters
x
int
y
int
width
int
height
int
Returns
- bool
GetBuildableId()
public string? GetBuildableId()
Returns
- string
GetDisplayedRow()
public TreePath? GetDisplayedRow()
Returns
- TreePath
GetDrawSensitive()
public bool GetDrawSensitive()
Returns
- bool
GetFirstAccessibleChild()
[Version("4.10")]
public Accessible? GetFirstAccessibleChild()
Returns
- Accessible
GetFitModel()
public bool GetFitModel()
Returns
- bool
GetGType()
public static Type GetGType()
Returns
- Type
GetModel()
public TreeModel? GetModel()
Returns
- TreeModel
GetNextAccessibleSibling()
[Version("4.10")]
public Accessible? GetNextAccessibleSibling()
Returns
- Accessible
GetOrientation()
public Orientation GetOrientation()
Returns
- Orientation
[Version("4.10")]
public bool GetPlatformState(AccessiblePlatformState state)
Parameters
state
AccessiblePlatformState
Returns
- bool
New()
public static CellView New()
Returns
- CellView
NewWithContext(CellArea, CellAreaContext)
public static CellView NewWithContext(CellArea area, CellAreaContext context)
Parameters
area
CellArea
context
CellAreaContext
Returns
- CellView
NewWithMarkup(string)
public static CellView NewWithMarkup(string markup)
Parameters
markup
string
Returns
- CellView
NewWithText(string)
public static CellView NewWithText(string text)
Parameters
text
string
Returns
- CellView
NewWithTexture(Texture)
public static CellView NewWithTexture(Texture texture)
Parameters
texture
Texture
Returns
- CellView
Reorder(CellRenderer, int)
public void Reorder(CellRenderer cell, int position)
Parameters
cell
CellRenderer
position
int
ResetProperty(AccessibleProperty)
public void ResetProperty(AccessibleProperty property)
Parameters
property
AccessibleProperty
ResetRelation(AccessibleRelation)
public void ResetRelation(AccessibleRelation relation)
Parameters
relation
AccessibleRelation
ResetState(AccessibleState)
public void ResetState(AccessibleState state)
Parameters
state
AccessibleState
SetAccessibleParent(Accessible?, Accessible?)
[Version("4.10")]
public void SetAccessibleParent(Accessible? parent, Accessible? nextSibling)
Parameters
parent
Accessible
nextSibling
Accessible
SetCellDataFunc(CellRenderer, CellLayoutDataFunc?)
public void SetCellDataFunc(CellRenderer cell, CellLayoutDataFunc? func)
Parameters
cell
CellRenderer
func
CellLayoutDataFunc
SetDisplayedRow(TreePath?)
public void SetDisplayedRow(TreePath? path)
Parameters
path
TreePath
SetDrawSensitive(bool)
public void SetDrawSensitive(bool drawSensitive)
Parameters
drawSensitive
bool
SetFitModel(bool)
public void SetFitModel(bool fitModel)
Parameters
fitModel
bool
SetModel(TreeModel?)
public void SetModel(TreeModel? model)
Parameters
model
TreeModel
SetOrientation(Orientation)
public void SetOrientation(Orientation orientation)
Parameters
orientation
Orientation
UpdateNextAccessibleSibling(Accessible?)
[Version("4.10")]
public void UpdateNextAccessibleSibling(Accessible? newSibling)
Parameters
newSibling
Accessible