Table of Contents

Class ShortcutsWindow

Namespace
Gtk
Assembly
Gtk-4.0.dll
public class ShortcutsWindow : Window, IObject, INotifyPropertyChanged, IDisposable, Accessible, Buildable, ConstraintTarget, Native, Root, ShortcutManager, IHandle, GTypeProvider
Inheritance
ShortcutsWindow
Implements
Inherited Members

Constructors

ShortcutsWindow()

public ShortcutsWindow()

ShortcutsWindow(params ConstructArgument[])

protected ShortcutsWindow(params ConstructArgument[] constructArguments)

Parameters

constructArguments ConstructArgument[]

ShortcutsWindow(IntPtr, bool)

protected ShortcutsWindow(IntPtr ptr, bool ownedRef)

Parameters

ptr IntPtr
ownedRef bool

Fields

CloseSignal

Signal Descriptor for OnClose.

public static readonly Signal<ShortcutsWindow> CloseSignal

Field Value

Signal<ShortcutsWindow>

SearchSignal

Signal Descriptor for OnSearch.

public static readonly Signal<ShortcutsWindow> SearchSignal

Field Value

Signal<ShortcutsWindow>

SectionNamePropertyDefinition

public static readonly Property<string?, ShortcutsWindow> SectionNamePropertyDefinition

Field Value

Property<string, ShortcutsWindow>

ViewNamePropertyDefinition

public static readonly Property<string?, ShortcutsWindow> ViewNamePropertyDefinition

Field Value

Property<string, ShortcutsWindow>

Properties

AccessibleRole

public AccessibleRole AccessibleRole { get; set; }

Property Value

AccessibleRole

SectionName

public string? SectionName { get; set; }

Property Value

string

ViewName

public string? ViewName { get; set; }

Property Value

string

Methods

AddSection(ShortcutsSection)

[Version("4.14")]
public void AddSection(ShortcutsSection section)

Parameters

section ShortcutsSection

Announce(string, AccessibleAnnouncementPriority)

[Version("4.14")]
public void Announce(string message, AccessibleAnnouncementPriority priority)

Parameters

message string
priority AccessibleAnnouncementPriority

GetAccessibleParent()

[Version("4.10")]
public Accessible? GetAccessibleParent()

Returns

Accessible

GetAccessibleRole()

public AccessibleRole GetAccessibleRole()

Returns

AccessibleRole

GetAtContext()

[Version("4.10")]
public ATContext GetAtContext()

Returns

ATContext

GetBounds(out int, out int, out int, out int)

[Version("4.10")]
public bool GetBounds(out int x, out int y, out int width, out int height)

Parameters

x int
y int
width int
height int

Returns

bool

GetBuildableId()

public string? GetBuildableId()

Returns

string

GetDisplay()

public Display GetDisplay()

Returns

Display

GetFirstAccessibleChild()

[Version("4.10")]
public Accessible? GetFirstAccessibleChild()

Returns

Accessible

GetGType()

public static Type GetGType()

Returns

Type

GetNextAccessibleSibling()

[Version("4.10")]
public Accessible? GetNextAccessibleSibling()

Returns

Accessible

GetPlatformState(AccessiblePlatformState)

[Version("4.10")]
public bool GetPlatformState(AccessiblePlatformState state)

Parameters

state AccessiblePlatformState

Returns

bool

GetRenderer()

public Renderer? GetRenderer()

Returns

Renderer

GetSurface()

public Surface? GetSurface()

Returns

Surface

GetSurfaceTransform(out double, out double)

public void GetSurfaceTransform(out double x, out double y)

Parameters

x double
y double

Realize()

public void Realize()

ResetProperty(AccessibleProperty)

public void ResetProperty(AccessibleProperty property)

Parameters

property AccessibleProperty

ResetRelation(AccessibleRelation)

public void ResetRelation(AccessibleRelation relation)

Parameters

relation AccessibleRelation

ResetState(AccessibleState)

public void ResetState(AccessibleState state)

Parameters

state AccessibleState

SetAccessibleParent(Accessible?, Accessible?)

[Version("4.10")]
public void SetAccessibleParent(Accessible? parent, Accessible? nextSibling)

Parameters

parent Accessible
nextSibling Accessible

Unrealize()

public void Unrealize()

UpdateNextAccessibleSibling(Accessible?)

[Version("4.10")]
public void UpdateNextAccessibleSibling(Accessible? newSibling)

Parameters

newSibling Accessible

Events

OnClose

public event SignalHandler<ShortcutsWindow> OnClose

Event Type

SignalHandler<ShortcutsWindow>

OnSearch

public event SignalHandler<ShortcutsWindow> OnSearch

Event Type

SignalHandler<ShortcutsWindow>