Table of Contents

Class ValueHandle

Namespace
GObject.Internal
Assembly
GObject-2.0.dll
public abstract class ValueHandle : SafeHandle, IDisposable, IEquatable<ValueHandle>
Inheritance
ValueHandle
Implements
Derived
Inherited Members

Constructors

ValueHandle(bool)

protected ValueHandle(bool ownsHandle)

Parameters

ownsHandle bool

Properties

IsInvalid

When overridden in a derived class, gets a value indicating whether the handle value is invalid.

public override sealed bool IsInvalid { get; }

Property Value

bool

true if the handle value is invalid; otherwise, false.

Methods

Equals(ValueHandle?)

Indicates whether the current object is equal to another object of the same type.

public bool Equals(ValueHandle? other)

Parameters

other ValueHandle

An object to compare with this object.

Returns

bool

true if the current object is equal to the other parameter; otherwise, false.

Equals(object?)

Determines whether the specified object is equal to the current object.

public override bool Equals(object? obj)

Parameters

obj object

The object to compare with the current object.

Returns

bool

true if the specified object is equal to the current object; otherwise, false.

GetData()

public _Value__data__unionData[] GetData()

Returns

_Value__data__unionData[]

GetHashCode()

Serves as the default hash function.

public override int GetHashCode()

Returns

int

A hash code for the current object.

OwnedCopy()

public ValueOwnedHandle OwnedCopy()

Returns

ValueOwnedHandle

SetData(_Value__data__unionData[])

public void SetData(_Value__data__unionData[] value)

Parameters

value _Value__data__unionData[]

UnownedCopy()

public ValueUnownedHandle UnownedCopy()

Returns

ValueUnownedHandle