Table of Contents

Class D3D12TextureBuilderClass

Namespace
GdkWin32
Assembly
GdkWin32-4.0.dll
public sealed class D3D12TextureBuilderClass
Inheritance
D3D12TextureBuilderClass
Inherited Members

Constructors

D3D12TextureBuilderClass(D3D12TextureBuilderClassOwnedHandle)

public D3D12TextureBuilderClass(D3D12TextureBuilderClassOwnedHandle handle)

Parameters

handle D3D12TextureBuilderClassOwnedHandle

Properties

Handle

public D3D12TextureBuilderClassOwnedHandle Handle { get; }

Property Value

D3D12TextureBuilderClassOwnedHandle

Methods

Equals(D3D12TextureBuilderClass?)

public bool Equals(D3D12TextureBuilderClass? other)

Parameters

other D3D12TextureBuilderClass

Returns

bool

Equals(object?)

Determines whether the specified object is equal to the current object.

public override bool Equals(object? obj)

Parameters

obj object

The object to compare with the current object.

Returns

bool

true if the specified object is equal to the current object; otherwise, false.

GetHashCode()

Serves as the default hash function.

public override int GetHashCode()

Returns

int

A hash code for the current object.