Table of Contents

Class D3D12TextureBuilderClassUnownedHandle

Namespace
GdkWin32.Internal
Assembly
GdkWin32-4.0.dll
public class D3D12TextureBuilderClassUnownedHandle : D3D12TextureBuilderClassHandle, IDisposable
Inheritance
D3D12TextureBuilderClassUnownedHandle
Implements
Inherited Members

Constructors

D3D12TextureBuilderClassUnownedHandle(nint)

Creates a new instance of D3D12TextureBuilderClassUnownedHandle. Assumes that the given pointer is unowned by the runtime.

public D3D12TextureBuilderClassUnownedHandle(nint ptr)

Parameters

ptr nint

Properties

NullHandle

public static D3D12TextureBuilderClassUnownedHandle NullHandle { get; }

Property Value

D3D12TextureBuilderClassUnownedHandle

Methods

ReleaseHandle()

When overridden in a derived class, executes the code required to free the handle.

protected override bool ReleaseHandle()

Returns

bool

true if the handle is released successfully; otherwise, in the event of a catastrophic failure, false. In this case, it generates a releaseHandleFailed Managed Debugging Assistant.