Table of Contents

Class D3D12TextureBuilderClassHandle

Namespace
GdkWin32.Internal
Assembly
GdkWin32-4.0.dll
public abstract class D3D12TextureBuilderClassHandle : SafeHandle, IDisposable
Inheritance
D3D12TextureBuilderClassHandle
Implements
Derived
Inherited Members

Constructors

D3D12TextureBuilderClassHandle(bool)

protected D3D12TextureBuilderClassHandle(bool ownsHandle)

Parameters

ownsHandle bool

Properties

IsInvalid

When overridden in a derived class, gets a value indicating whether the handle value is invalid.

public override sealed bool IsInvalid { get; }

Property Value

bool

true if the handle value is invalid; otherwise, false.

Methods

Equals(D3D12TextureBuilderClassHandle?)

public bool Equals(D3D12TextureBuilderClassHandle? other)

Parameters

other D3D12TextureBuilderClassHandle

Returns

bool

Equals(object?)

Determines whether the specified object is equal to the current object.

public override bool Equals(object? obj)

Parameters

obj object

The object to compare with the current object.

Returns

bool

true if the specified object is equal to the current object; otherwise, false.

GetHashCode()

Serves as the default hash function.

public override int GetHashCode()

Returns

int

A hash code for the current object.

OwnedCopy()

public D3D12TextureBuilderClassOwnedHandle OwnedCopy()

Returns

D3D12TextureBuilderClassOwnedHandle

UnownedCopy()

public D3D12TextureBuilderClassUnownedHandle UnownedCopy()

Returns

D3D12TextureBuilderClassUnownedHandle