Table of Contents

Class SocketClassOwnedHandle

Namespace
Gio.Internal
Assembly
Gio-2.0.dll
public class SocketClassOwnedHandle : SocketClassHandle, IDisposable
Inheritance
SocketClassOwnedHandle
Implements
Inherited Members

Constructors

SocketClassOwnedHandle(IntPtr)

Creates a new instance of SocketClassOwnedHandle. Assumes that the given pointer is owned by the runtime.

public SocketClassOwnedHandle(IntPtr ptr)

Parameters

ptr IntPtr

Methods

CopyTo(IntPtr)

public void CopyTo(IntPtr ptr)

Parameters

ptr IntPtr

Create()

Creates a new owned Handle

public static SocketClassOwnedHandle Create()

Returns

SocketClassOwnedHandle

ReleaseHandle()

When overridden in a derived class, executes the code required to free the handle.

protected override bool ReleaseHandle()

Returns

bool

true if the handle is released successfully; otherwise, in the event of a catastrophic failure, false. In this case, it generates a releaseHandleFailed Managed Debugging Assistant.

UnownedCopy()

public SocketClassUnownedHandle UnownedCopy()

Returns

SocketClassUnownedHandle