Table of Contents

Class SocketClassUnownedHandle

Namespace
Gio.Internal
Assembly
Gio-2.0.dll
public class SocketClassUnownedHandle : SocketClassHandle, IDisposable
Inheritance
SocketClassUnownedHandle
Implements
Inherited Members

Constructors

SocketClassUnownedHandle(IntPtr)

Creates a new instance of SocketClassOwnedHandle. Assumes that the given pointer is unowned by the runtime.

public SocketClassUnownedHandle(IntPtr ptr)

Parameters

ptr IntPtr

Properties

NullHandle

public static SocketClassUnownedHandle NullHandle { get; }

Property Value

SocketClassUnownedHandle

Methods

Copy()

public SocketClassOwnedHandle Copy()

Returns

SocketClassOwnedHandle

ReleaseHandle()

When overridden in a derived class, executes the code required to free the handle.

protected override bool ReleaseHandle()

Returns

bool

true if the handle is released successfully; otherwise, in the event of a catastrophic failure, false. In this case, it generates a releaseHandleFailed Managed Debugging Assistant.