Table of Contents

Class SocketClientClassOwnedHandle

Namespace
Gio.Internal
Assembly
Gio-2.0.dll
public class SocketClientClassOwnedHandle : SocketClientClassHandle, IDisposable
Inheritance
SocketClientClassOwnedHandle
Implements
Inherited Members

Constructors

SocketClientClassOwnedHandle(IntPtr)

Creates a new instance of SocketClientClassOwnedHandle. Assumes that the given pointer is owned by the runtime.

public SocketClientClassOwnedHandle(IntPtr ptr)

Parameters

ptr IntPtr

Methods

CopyTo(IntPtr)

public void CopyTo(IntPtr ptr)

Parameters

ptr IntPtr

Create()

Creates a new owned Handle

public static SocketClientClassOwnedHandle Create()

Returns

SocketClientClassOwnedHandle

ReleaseHandle()

When overridden in a derived class, executes the code required to free the handle.

protected override bool ReleaseHandle()

Returns

bool

true if the handle is released successfully; otherwise, in the event of a catastrophic failure, false. In this case, it generates a releaseHandleFailed Managed Debugging Assistant.

UnownedCopy()

public SocketClientClassUnownedHandle UnownedCopy()

Returns

SocketClientClassUnownedHandle