Table of Contents

Class SocketConnectionPrivate

Namespace
Gio
Assembly
Gio-2.0.dll
public sealed class SocketConnectionPrivate
Inheritance
SocketConnectionPrivate
Inherited Members

Constructors

SocketConnectionPrivate(SocketConnectionPrivateOwnedHandle)

public SocketConnectionPrivate(SocketConnectionPrivateOwnedHandle handle)

Parameters

handle SocketConnectionPrivateOwnedHandle

Properties

Handle

public SocketConnectionPrivateOwnedHandle Handle { get; }

Property Value

SocketConnectionPrivateOwnedHandle

Methods

Equals(SocketConnectionPrivate?)

public bool Equals(SocketConnectionPrivate? other)

Parameters

other SocketConnectionPrivate

Returns

bool

Equals(object?)

Determines whether the specified object is equal to the current object.

public override bool Equals(object? obj)

Parameters

obj object

The object to compare with the current object.

Returns

bool

true if the specified object is equal to the current object; otherwise, false.

GetHashCode()

Serves as the default hash function.

public override int GetHashCode()

Returns

int

A hash code for the current object.