Class Vec3
- Namespace
- Graphene
- Assembly
- Graphene-1.0.dll
public sealed class Vec3 : BoxedRecord, GTypeProvider, InstanceFactory, IEquatable<Vec3>, IDisposable
- Inheritance
-
Vec3
- Implements
- Inherited Members
Constructors
Vec3()
public Vec3()
Vec3(Vec3OwnedHandle)
public Vec3(Vec3OwnedHandle handle)
Parameters
handleVec3OwnedHandle
Properties
Handle
public Vec3OwnedHandle Handle { get; }
Property Value
Methods
Add(Vec3, out Vec3)
[Version("1.0")]
public void Add(Vec3 b, out Vec3 res)
Parameters
Alloc()
[Version("1.0")]
public static Vec3 Alloc()
Returns
Cross(Vec3, out Vec3)
[Version("1.0")]
public void Cross(Vec3 b, out Vec3 res)
Parameters
Dispose()
Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
public void Dispose()
Divide(Vec3, out Vec3)
[Version("1.0")]
public void Divide(Vec3 b, out Vec3 res)
Parameters
Dot(Vec3)
[Version("1.0")]
public float Dot(Vec3 b)
Parameters
bVec3
Returns
Equal(Vec3)
[Version("1.2")]
public bool Equal(Vec3 v2)
Parameters
v2Vec3
Returns
Equals(Vec3?)
Indicates whether the current object is equal to another object of the same type.
public bool Equals(Vec3? other)
Parameters
otherVec3An object to compare with this object.
Returns
Equals(object?)
Determines whether the specified object is equal to the current object.
public override bool Equals(object? obj)
Parameters
objobjectThe object to compare with the current object.
Returns
Free()
[Version("1.0")]
public void Free()
GetGType()
public static Type GetGType()
Returns
GetHashCode()
Serves as the default hash function.
public override int GetHashCode()
Returns
- int
A hash code for the current object.
GetX()
[Version("1.0")]
public float GetX()
Returns
GetXy(out Vec2)
[Version("1.0")]
public void GetXy(out Vec2 res)
Parameters
resVec2
GetXy0(out Vec3)
[Version("1.0")]
public void GetXy0(out Vec3 res)
Parameters
resVec3
GetXyz0(out Vec4)
[Version("1.0")]
public void GetXyz0(out Vec4 res)
Parameters
resVec4
GetXyz1(out Vec4)
[Version("1.0")]
public void GetXyz1(out Vec4 res)
Parameters
resVec4
GetXyzw(float, out Vec4)
[Version("1.0")]
public void GetXyzw(float w, out Vec4 res)
Parameters
GetY()
[Version("1.0")]
public float GetY()
Returns
GetZ()
[Version("1.0")]
public float GetZ()
Returns
Init(float, float, float)
[Version("1.0")]
public Vec3 Init(float x, float y, float z)
Parameters
Returns
InitFromVec3(Vec3)
[Version("1.0")]
public Vec3 InitFromVec3(Vec3 src)
Parameters
srcVec3
Returns
Interpolate(Vec3, double, out Vec3)
[Version("1.10")]
public void Interpolate(Vec3 v2, double factor, out Vec3 res)
Parameters
Length()
[Version("1.0")]
public float Length()
Returns
Max(Vec3, out Vec3)
[Version("1.0")]
public void Max(Vec3 b, out Vec3 res)
Parameters
Min(Vec3, out Vec3)
[Version("1.0")]
public void Min(Vec3 b, out Vec3 res)
Parameters
Multiply(Vec3, out Vec3)
[Version("1.0")]
public void Multiply(Vec3 b, out Vec3 res)
Parameters
Near(Vec3, float)
[Version("1.2")]
public bool Near(Vec3 v2, float epsilon)
Parameters
Returns
Negate(out Vec3)
[Version("1.2")]
public void Negate(out Vec3 res)
Parameters
resVec3
Normalize(out Vec3)
[Version("1.0")]
public void Normalize(out Vec3 res)
Parameters
resVec3
One()
[Version("1.0")]
public static Vec3 One()
Returns
Scale(float, out Vec3)
[Version("1.2")]
public void Scale(float factor, out Vec3 res)
Parameters
Subtract(Vec3, out Vec3)
[Version("1.0")]
public void Subtract(Vec3 b, out Vec3 res)
Parameters
XAxis()
[Version("1.0")]
public static Vec3 XAxis()
Returns
YAxis()
[Version("1.0")]
public static Vec3 YAxis()
Returns
ZAxis()
[Version("1.0")]
public static Vec3 ZAxis()
Returns
Zero()
[Version("1.0")]
public static Vec3 Zero()