Class GLShaderClassOwnedHandle
public class GLShaderClassOwnedHandle : GLShaderClassHandle, IDisposable
- Inheritance
-
GLShaderClassOwnedHandle
- Implements
- Inherited Members
Constructors
GLShaderClassOwnedHandle(IntPtr)
Creates a new instance of GLShaderClassOwnedHandle. Assumes that the given pointer is owned by the runtime.
public GLShaderClassOwnedHandle(IntPtr ptr)
Parameters
ptr
IntPtr
Methods
CopyTo(IntPtr)
public void CopyTo(IntPtr ptr)
Parameters
ptr
IntPtr
Create()
Creates a new owned Handle
public static GLShaderClassOwnedHandle Create()
Returns
ReleaseHandle()
When overridden in a derived class, executes the code required to free the handle.
protected override bool ReleaseHandle()
Returns
- bool
true if the handle is released successfully; otherwise, in the event of a catastrophic failure, false. In this case, it generates a releaseHandleFailed Managed Debugging Assistant.
UnownedCopy()
public GLShaderClassUnownedHandle UnownedCopy()